hi, i'm bilvy. i'm a young game designer. here are some words. twenty years old, australia, lgbtq, video games, game design, hannibal lecter, dracula, sherlock holmes, cartoons, surrealism, psych horror, text posts, terrible humour, cool ladies, art and photography, sitcoms, television, film, fiction, alternate universes, multiblogger.
14 years old: I'm young but I know what I want. This isn't that hard, I'm all grown up already and have everything figured out.
17 years old: Well, this is a little harder than I thought. School is almost ending. What am I going to do with my life?
21 years old: What the fuck is going on? Where are my socks?
New stretch goal added with 19 hours left. We’re close to the first stretch goal. Due to popular demand poly-amorous relationships will be implemented but only if we reach that stretch goal. If not then it will not be planned until further notice. Thanks guys, so close but it’s not over till it’s over anything can happen :)
Pumpkin-Online is a Harvest-Moon / Animal Crossing inspired mmo currently in development by indie game company, Pumpkin Interactive, we need a lot of support to make this happen so please follow, and spread the word about us PLEASE SUPPORT OUR KICKSTARTER! IT ENDS SEPTEMBER 18th.
i’m really glad i’ve had the chance to sit back and watch destiny form from its initial release. thanks to limited funds, i’ve been able to watch people playing, understand the length of the storyline mission, get personal insights and opinions about what the game feels like and what’s wrong with it, as well as reading actual critical reviews and analysis of the construction of it.
the general consensus among people who have similar taste and opinions to mine, is that destiny is beautiful, well crafted, feels solid like a mix of halo and borderlands, but is quite limited in its ability, and is very 2 dimensionally grindy, with a falter on its storyline.
if i’d gone into the game with the initial hype, i’d probably be disappointed. i’d probably play and feel a bit “hey, something’s a little off,” or “this isn’t quite what i was hoping for/imagining” but now that i know exactly what to expect, i’m able to prepare myself for it.
i can retain a level of excitement while fully understanding what i’m about to play. there will be no feelings of betrayal of misunderstanding, and i’ll have a better of idea of what i want from the game. it’s going to make the experience so much more valuable to know what to expect and to be able to shape my experiences around that
if anyone is curious about destiny in terms of gameplay, look at feel, pros and cons, check out these